adding linked list source code
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build/
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out/
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{
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// Language version of C3.
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"langrev": "1",
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// Warnings used for all targets.
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"warnings": [ "no-unused" ],
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// Directories where C3 library files may be found.
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"dependency-search-paths": [ "lib" ],
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// Libraries to use for all targets.
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"dependencies": [ ],
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// Authors, optionally with email.
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"authors": [ "John Doe <john.doe@example.com>" ],
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// Version using semantic versioning.
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"version": "0.1.0",
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// Sources compiled for all targets.
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"sources": [ "src/**" ],
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// Test sources compiled for all targets.
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"test-sources": [ "test/**" ],
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// C sources if the project also compiles C sources
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// relative to the project file.
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// "c-sources": [ "csource/**" ],
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// Include directories for C sources relative to the project file.
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// "c-include-dirs": [ "csource/include" ],
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// Build location, relative to project file.
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"build-dir": "build",
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// Output location, relative to project file.
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"output": "build",
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// Architecture and OS target.
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// You can use 'c3c --list-targets' to list all valid targets.
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// "target": "windows-x64",
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// Targets.
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"targets": {
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"linkedlist": {
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// Executable or library.
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"type": "executable",
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// Additional libraries, sources
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// and overrides of global settings here.
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},
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},
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// Global settings.
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// CPU name, used for optimizations in the LLVM backend.
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"cpu": "generic",
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// Optimization: "O0", "O1", "O2", "O3", "O4", "O5", "Os", "Oz".
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"opt": "O0"
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// See resources/examples/project_all_settings.json and 'c3c --list-project-properties' to see more properties.
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}
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module linkedlist;
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import std::io;
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struct Vector2 {
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int x;
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int y;
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}
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struct Node {
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// Node.x
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//struct {
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// int x;
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//}
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Vector2 *vec;
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Node *next;
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}
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fn Node* init(Vector2 *vec) {
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Node *node = alloc::alloc(mem, Node);
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node.vec = vec;
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node.next = null;
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return node;
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}
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// &self == Node *self
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fn void Node.append(&self, Vector2 *v2) {
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Node *newNode = init(v2);
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Node *prev;
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Node *current = self;
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while (current != null) {
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prev = current;
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current = current.next;
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}
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prev.next = newNode;
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newNode.next = null;
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}
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fn void Node.insertAfter(&self, Vector2 *key, Vector2 *v2) {
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Node *newNode = init(v2);
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newNode.vec = v2;
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Node *current = self;
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while (current != null) {
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if (current.vec == key) {
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break;
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}
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current = current.next;
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}
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newNode.next = current.next;
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current.next = newNode;
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}
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fn void Node.deleteNode(&self, Vector2 *key) {
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Node *current = self;
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Node *prev;
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while (current != null) {
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if (current.vec == key) {
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break;
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}
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prev = current;
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current = current.next;
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}
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prev.next = current.next;
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alloc::free(mem, current);
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}
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fn void Node.printList(&self) {
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Node *current = self;
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io::printf("head-> ");
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while (current != null) {
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io::printf("(%d, %d) -> ", current.vec.x, current.vec.y);
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current = current.next;
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}
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io::printfn("tail");
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}
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fn uint Node.count(&self) {
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uint count = 0;
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Node *current = self;
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while (current != null) {
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count++;
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current = current.next;
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}
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return count;
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}
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fn int main(String[] args) {
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Vector2 v1 = { .x = 1, .y = 2 };
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Vector2 v2 = { .x = 3, .y = 4 };
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Vector2 v3 = { .x = 5, .y = 6 };
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Vector2 v4 = { .x = 7, .y = 8 };
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Node* list = init(&v1);
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list.append(&v2);
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list.append(&v3);
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list.printList();
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io::printfn("count: %d", list.count());
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list.insertAfter(&v2, &v4);
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list.printList();
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io::printfn("count: %d", list.count());
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list.deleteNode(&v4);
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list.printList();
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io::printfn("count: %d", list.count());
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return 0;
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}
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